At first, the game reminded me of Pac-Man. The first thing I did was go into the black hole, hoping to be teleported to the other side. After doing this four times, I realised that I was actually dying!
I would like more power ups. Currently, I've only seen a cake, which made me bigger, but I wasn't really sure if it was a power up, especially since it made me slower. I thought maybe I'd have a shield or something. I assume it's still one to collect points by increasing the collision area. I'd like a magnet, for example, to collect points from a far range and more of that kind of power ups.
The notification window on the top right is too far away. If I took a look at it, I'd probably risk dying doing so. I'd suggest making it closer to the player so I can still see where I'm going when I look at it.
I could see myself paying for this if it had roguelike elements, or if it was a one-run game that was more difficult, like "Devil Daggers" which would take me several hours to see patterns and build up strategies to finish it.
I really appreciate such a feedback of yours and the detailed analysis of the game design, thank you so much!
> The first thing I did was go into the black hole, hoping to be teleported to the other side.
Yeah, sorry about that :D one of my friends got the same idea as well and I had to explain to her that it's not how it works here, now that you had the same issue I will try to make it more obvious that they are meant to be deadly holes :)
> I've only seen a cake, which made me bigger, but I wasn't really sure if it was a power up
Hahah, you got it! I indeed planned the cake to be more like an obstacle at first (slower = higher risk of dying) but then I realized it's easier to dodge the bullet and collect the stars with it, I think I will leave this double nature for the cake but I will definitely think of some real power ups, thank you for the ideas!
> The notification window on the top right is too far away. If I took a look at it, I'd probably risk dying doing so.
That's a VERY valid point! I also think it lasts too little and most player would just not notice it, I will definitely think about it.
> I could see myself paying for this if it had roguelike elements, or if it was a one-run game that was more difficult
Totally understandable, I had a lot of ideas for the original game (sticky zones, teleport, procedural generation) but then it looked like I overcomplicated the game design and didn't explain it well (e.g. the current issue with notifications/assumptions what the board holes do). I will try to improve it.
THANK YOU so much again for your very valuable feedback! I wish you success with your game as well!
Wow, you made it to the 5th level, congratulations! THANK YOU A MILLION for your feedback, I'll definitely consider the proposed improvements. Thank you again! :)
I had fun when I played the game, and after closing it, I actually wanted to play it again. I was curious about the other levels too.
I noticed this the first time I played as well: in the screenshot, one of the harmful mobs got stuck above the black hole in the top-right corner. Sometimes it also feels like they pass over the black holes instead of falling into them.
The first time I played, I focused mostly on dropping the harmful mobs. This time I focused more on collecting the stars, and the game ended faster than I expected. :D
Woohoo! Thank you finishing the game! Really glad you enjoyed it :D Yeah, the main idea is to collect the stars, I will try to inform the player more clearly about this goal :) I'll also see if we can add more levels. Thank you again! :)
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Hey, thanks for testing my game again!
At first, the game reminded me of Pac-Man. The first thing I did was go into the black hole, hoping to be teleported to the other side. After doing this four times, I realised that I was actually dying!
I would like more power ups. Currently, I've only seen a cake, which made me bigger, but I wasn't really sure if it was a power up, especially since it made me slower. I thought maybe I'd have a shield or something. I assume it's still one to collect points by increasing the collision area. I'd like a magnet, for example, to collect points from a far range and more of that kind of power ups.
The notification window on the top right is too far away. If I took a look at it, I'd probably risk dying doing so. I'd suggest making it closer to the player so I can still see where I'm going when I look at it.
I could see myself paying for this if it had roguelike elements, or if it was a one-run game that was more difficult, like "Devil Daggers" which would take me several hours to see patterns and build up strategies to finish it.
I really appreciate such a feedback of yours and the detailed analysis of the game design, thank you so much!
> The first thing I did was go into the black hole, hoping to be teleported to the other side.
Yeah, sorry about that :D one of my friends got the same idea as well and I had to explain to her that it's not how it works here, now that you had the same issue I will try to make it more obvious that they are meant to be deadly holes :)
> I've only seen a cake, which made me bigger, but I wasn't really sure if it was a power up
Hahah, you got it! I indeed planned the cake to be more like an obstacle at first (slower = higher risk of dying) but then I realized it's easier to dodge the bullet and collect the stars with it, I think I will leave this double nature for the cake but I will definitely think of some real power ups, thank you for the ideas!
> The notification window on the top right is too far away. If I took a look at it, I'd probably risk dying doing so.
That's a VERY valid point! I also think it lasts too little and most player would just not notice it, I will definitely think about it.
> I could see myself paying for this if it had roguelike elements, or if it was a one-run game that was more difficult
Totally understandable, I had a lot of ideas for the original game (sticky zones, teleport, procedural generation) but then it looked like I overcomplicated the game design and didn't explain it well (e.g. the current issue with notifications/assumptions what the board holes do). I will try to improve it.
THANK YOU so much again for your very valuable feedback! I wish you success with your game as well!
This was my first try, and the game turned out to be pretty fun. Great job!
It could be cool to have some kind of teleport/dash ability to escape dangerous situations.
Keep up the good work!
Wow, you made it to the 5th level, congratulations! THANK YOU A MILLION for your feedback, I'll definitely consider the proposed improvements. Thank you again! :)
I had fun when I played the game, and after closing it, I actually wanted to play it again. I was curious about the other levels too.
I noticed this the first time I played as well: in the screenshot, one of the harmful mobs got stuck above the black hole in the top-right corner. Sometimes it also feels like they pass over the black holes instead of falling into them.
The first time I played, I focused mostly on dropping the harmful mobs. This time I focused more on collecting the stars, and the game ended faster than I expected. :D
Looks like you need to make more levels for me.
Woohoo! Thank you finishing the game! Really glad you enjoyed it :D Yeah, the main idea is to collect the stars, I will try to inform the player more clearly about this goal :) I'll also see if we can add more levels. Thank you again! :)